SENTINEL GAME PIECE INTRODUCTION

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Mar
17

THE SENTINEL GAME PIECES ARE ‘LEGIONARY-CLASS’ OPERATIVES

SENTINEL GAME PIECE

The StarArena Sentinel 衛兵 Game-Pieces are specially trained by Battle-Monks. Hand picked by one, or both Colonels from their divisional monastic-regiments, and assigned for duty as Royal-Guard 王宮衛兵. In ancient times these were called the Sergeants-at-Arms, and in divisions where they uphold archaic traditions, you might hear the title fall more than once. In terms of reference, these Battle-Units classify as Heavy-Infantry 重歩兵. But with the grand reform of the Stratocracy this regiment was given the title and position of Legionary 軍団の! 

Note: Legionary Battle-Units are a breed apart and carry Guardian Ranks and Insignias, donating their commitment to Temple, Game-Gods and Code-Root.

“Joining The Heavy-Infantry Is Not A Choice; You Must Be Chosen!


*COIN-UPS!* ARE A CORE ‘STAR ARENA’ GAME MECHANIC!

When you play with Official Game Miniatures on StarArena_Maps; This mechanic becomes second nature and you better get used to it fast! It is the reason you play and aim to win, or steal and deal; Acquire Game-Coins!! …Why? Easy; To enhance your Hero (or Outlaw) and become Stronger in Battle!

From the vantage point of Ye Olde Arcade; Coin-Ups is a play on words that #AtomicBabyClones are Coin-Operated-Machines. From the perspective of Classic Chess; It is about Promoting your Game Pieces! In ‘Arcade_Chess, we combine the idioms and a classic Power-Up is achieved by a *Coin-Up!!*

Have a look below, to see what Advantages are gained by your Mini with *Coin-Ups!*


ARCADE_CHESS: HOW A SENTINEL_MINI ‘MOVES’ ON MAPS

The Miniatures come with preset Signature-Moves that you must memorize. The Sentinel is a ‘Multi-Type’ with various actions to its repertoire. A Sentinel Game Piece can step a limited number of squares along a straight line. (Rover-Type) Can change to a Diagonal-Mover and become a Hook-Mover!

SENTINELMOVING-PATTERNS
BASE-MOVE:
A Sentinel can capture and step two squares directly in front
of its position, or one-step on the two forward diagonals.
+ 1 COIN:
The Sentinel moving pattern is extended by the options
to take one-step Left or Right on the horizontal axis.
+2 COIN:
The Sentinel moving pattern is changed to a maximum
of two-steps on the diagonal lines. (Diagonal-Mover)
+3 COIN:
The Sentinel has become a Mini-Hook-Mover.
Meaning it can take one-step on the diagonals and Turn 90°
one-step to a free square of choice. ( X : Angled-Hook!)

*These Game Miniatures are made available for Early Adopters whom want to Play/Test the Minis on Maps before the public release; Giving these pre-production prototypes a boosted Collectible Value you might not want to miss out on? All proceeds go to further #GameDevelopment of StarArena_Games.

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SENTINEL GAME PIECE

*HARDWARE-CARDS*

Show their Battle-Class in the Top Left Corner. When playing Cards + Minis on Maps; You ‘MUST’ Have, Own or be Able to place corresponding Mini on the Map, to Play the Card!! It must also be; In the appropriate ‘Color’ you are playing with and/or ‘Holo-Port’ you entering the Map from.

‘Battle-Classes’ have Different-Types of Clone-Bodies and are NOT Compatible!

SENTINEL GAME PIECE

*SOFTWARE-CARDS*

Software Cards are by definition: Battle Options!
When; ‘Battle Class Pictograms’ start to appear on the SW-Cards;

Then that ‘Specific Card is for ‘Limited Use’ Only! Dedicated to the depicted Battle Class on the Card. These can range from non interchangeable Specialized Equipment made for Clone Units. Or APPS that give lower cards a Fighting Chance _advantage_ against Heavy Hitters.


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