MARSHAL GAME PIECE INTRODUCTION

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Mar
27

MARSHAL GAME PIECES ARE ‘MONARCH-CLASS’ COMMANDERS

MARSHAL GAME PIECE

About the Marshal Game-Piece: The entire Common-Wealth is divided into Octants and are directly presided over by the Shugoshin 守護神. Whom transfer _while dealing with ongoing affairs in the upper regions of the Aethernet_ their individual power to Marshals 元帥 to manage Domestic situations within their domains. Each of these Marshals are head of a Division in the Arcadean-Armed-Forces and their allegiance is directly to the Castle they Battle and hold Banner for. Since their power of authority is absolute, but limited to Own-Color: They carry the title and/or position of Monarch.

“Heavy Is The Head That Wears The Crown!”
*Code Is Law!


*COIN-UPS!* ARE A CORE ‘STAR ARENA’ GAME MECHANIC!

When you play with Official Game Miniatures on StarArena_Maps; This mechanic becomes second nature and you better get used to it fast! It is the reason you play and aim to win, or steal and deal; To Acquire Game-Coins!! …Why? Easy; To enhance your Hero (or Outlaw) and become Stronger in Battle!

Have a look below, to see what Advantages are gained by your Mini with *Coin-Ups!*


ARCADE_CHESS: HOW A MARSHAL_MINI ‘MOVES’ ON MAPS

The Miniatures come with preset Signature-Moves that you must memorize. The Marshal is a ‘Rover-Type’ with a limited action radius. Keeping in mind that a Field-Marshals function is to ‘Direct’ the battle and not participate. All other Game-Pieces are there to defend the Code Commander and King by proxy.

MARSHALMOVING-PATTERNS
BASE-MOVE:
A Marshal can capture and step one square to all
surrounding squares surrounding the start position.
+1 COIN:
The Marshals action radius is extended with a
two-step forward and backward.
+2 COIN:
The Marshals action radius is extended with a
two-step on the forward diagonals.
+3 COIN:
The Marshals action radius is extended with a
two-step on the rear diagonals.

*These Game Miniatures are made available for Early Adopters whom want to Play/Test the Minis on Maps before the public release; Giving these pre-production prototypes a boosted Collectible Value you might not want to miss out on? All proceeds go to further #GameDevelopment of StarArena_Games.

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What To ‘Look’ For On The ‘Game Cards!’

MARSHAL GAME PIECE

*HARDWARE-CARDS*

Show their Battle-Class in the Top Left Corner. When playing Cards + Minis on Maps; You ‘MUST’ Have, Own or be Able to place corresponding Mini on the Map, to Play the Card!! It must also be; In the appropriate ‘Color’ you are playing with and/or ‘Holo-Port’ you entering the Map from.

‘Battle-Classes’ have Different-Types of Clone-Bodies and are NOT Compatible!

MARSHAL GAME PIECE

*SOFTWARE-CARDS*

Software Cards are by definition: Battle Options!
When; ‘Battle Class Pictograms’ start to appear on the SW-Cards;

Then that ‘Specific Card is for ‘Limited Use’ Only! Dedicated to the depicted Battle Class on the Card. These can range from non interchangeable Specialized Equipment made for Clone Units. Or APPS that give lower cards a Fighting Chance _advantage_ against Heavy Hitters.


Find out how to Climb the Ranks and; Become A God Amongst Babies.

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