SENTINEL GAME PIECE INTRODUCTION

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Mar
17

THE SENTINEL GAME PIECES ARE ‘LEGIONARY-CLASS’ OPERATIVES

SENTINEL GAME PIECE

The StarArena Sentinel ่ก›ๅ…ต Game Pieces are specially trained by Battle Monks. Hand picked by one, or both Colonels from their divisional monastic-regiments, and assigned for duty as Royal Guard ็Ž‹ๅฎฎ่ก›ๅ…ต. In ancient times these were called the Sergeants-at-Arms, and in divisions where they uphold archaic traditions, you might hear the title fall more than once. In terms of reference, these Battle Units classify as Heavy Infantry ้‡ๆญฉๅ…ต. But with the grand reform of the Stratocracy this regiment was given the title and position of Legionary ่ปๅ›ฃใฎ! 

Note: Legionary Battle Units are a breed apart and carry Guardian Ranks and Insignias, donating their commitment to Temple, Game Gods and Code Root.

“Joining The Heavy-Infantry Is Not A Choice; You Must Be Chosen!


*COIN-UPS!* ARE A CORE โ€˜STAR ARENAโ€™ GAME MECHANIC!

When you play with Official Game Miniatures on StarArena_Maps; This mechanic becomes second nature and you better get used to it fast! It is the reason you play and aim to win, or steal and deal; Acquire Game-Coins!! โ€ฆWhy? Easy; To enhance your Hero (or Outlaw) and become Stronger in Battle!

From the vantage point of Ye Olde Arcade; Coin-Ups is a play on words that #AtomicBabyClones are Coin-Operated-Machines. From the perspective of Classic Chess; It is about Promoting your Game Pieces! In โ€˜Arcade_Chess, we combine the idioms and a classic Power-Up is achieved by a *Coin-Up!!*

Have a look below, to see what Advantages are gained by your Mini with *Coin-Ups!*


ARCADE_CHESS: HOW A SENTINEL_MINI โ€˜MOVESโ€™ ON MAPS

The Miniatures come with preset Signature Moves that you must memorize. The Sentinel is a โ€˜Multi Typeโ€™ with various actions to its repertoire. A Sentinel Game Piece can step a limited number of squares along a straight line. (Rover-Type) Can change to a Diagonal Mover and become a Hook Mover!

SENTINELMOVING-PATTERNS
BASE-MOVE:
A Sentinel can capture and step two squares directly in front
of its position, or one-step on the two forward diagonals.
+ 1 COIN:
The Sentinel moving pattern is extended by the options
to take one-step Left or Right on the horizontal axis.
+2 COIN:
The Sentinel moving pattern is changed to a maximum
of two-steps on the diagonal lines. (Diagonal-Mover)
+3 COIN:
The Sentinel has become a Mini-Hook-Mover.
Meaning it can take one-step on the diagonals and Turn 90ยฐ
one-step to a free square of choice. ( X : Angled-Hook!)

*These Game Miniatures are made available for Early Adopters whom want to Play/Test the Minis on Maps before the public release; Giving these pre-production prototypes a boosted Collectible Value you might not want to miss out on? All proceeds go to further #GameDevelopment of StarArena_Games.

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What To ‘Look’ For On The ‘Game Cards!’

SENTINEL GAME PIECE

*HARDWARE-CARDS*

Show their Battle-Class in the Top Left Corner. When playing Cards + Minis on Maps; You โ€˜MUSTโ€™ Have, Own or be Able to place corresponding Mini on the Map, to Play the Card!! It must also be; In the appropriate โ€˜Colorโ€™ you are playing with and/or โ€˜Holo-Portโ€™ you entering the Map from.

โ€˜Battle-Classesโ€™ have Different-Types of Clone-Bodies and are NOT Compatible!

SENTINEL GAME PIECE

*SOFTWARE-CARDS*

Software Cards are by definition: Battle Options!
When; โ€˜Battle Class Pictogramsโ€™ start to appear on the SW-Cards;

Then that โ€˜Specific Card is for โ€˜Limited Useโ€™ Only! Dedicated to the depicted Battle Class on the Card. These can range from non interchangeable Specialized Equipment made for Clone Units. Or APPS that give lower cards a Fighting Chance _advantage_ against Heavy Hitters.


GUNNER GAME PIECE

Next: Gunners

!! INSERT-COINS !! TO KEEP-FREE-PLAY

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